IX
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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Finally, the iOS app we designed together with Zerodebug, responsible for such wonderful apps like Modstep and touchAble, is out. We are super happy to have been part of this fantastic project and being responsible for the whole UX, UI and Logo Design for this...
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We feel happy and honored that our work Effektorium is featured on the MaxForLive product page! Thanks Cycling '74 and Ableton!
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Effektorium
Cycling74 / Max for Live product page
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Once again we worked together with our good friends from WHITEvoid and produced all sounds & music as part of the installation "The Invisible Kitchen" for the Milan Design Week 2016.
For the first time Miele's visionary idea of The Invisible Kitchen was be presented...
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We are giving a course about INTERACTION DESIGN & SOUND at SRH School of Popular Arts in Berlin.
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hdpk...
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This semester we are giving two courses at the SRH Hochschule der populären Künste (School of Popular Arts) in Berlin.
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hdpk...
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We are happy to announce our first Max for Live plugin FIRE SCENE AT SET TIME is now available. The Max for Live plugin FIRE SCENE AT SET TIME is a simple timer plugin.
It enables you to program specific times at which scenes in Ableton...
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Together with »Focus + Echo« and »We Are Chopchop«, we have interpreted the fantasies of Leibniz anew.
The digital homage to »Gedankenscherz«, in which the visual and aural worlds of the 17th Century are explored interactively and intuitively, refers to the erstwhile cabinet of wonders of...
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We are giving a 5 days hands-on SOUND INTERACTION DESIGN (Functional Sounds) workshop at btk (University of Applied Sciences) in Berlin.
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btk...
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We heavily worked on MASCHINE for Native Instruments. Within 6 months we produced a lot of the sounds, demo music for MASCHINE itself and the website.
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Project Page...
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We directed the whole sound of a mobile game called "City Slikkers", a pervasive game (alternatively location-based mobile game) which takes place in the real-existing city.
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Project Page...
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