UX
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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We did it again. We won the GERMAN DESIGN AWARD 2021 by the German Design Council in the EXCELLENT COMMUNICATIONS DESIGN - BRAND IDENTITY category for our Blinkist Audio Branding project.
In a joint effort with Blinkist, aconica led the creative process and developed the strategy...
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'Music Automats' grew out of the project NOOSTOPIA, a dance and theatre piece, I created together with the choreographer Moritz Ostruschnjak for Theater Bielefeld. The work is a interactive robotic sound installation that consists of several robotic instruments. The robots could be controlled in various...
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Finally, the iOS app we designed together with Zerodebug, responsible for such wonderful apps like Modstep and touchAble, is out. We are super happy to have been part of this fantastic project and being responsible for the whole UX, UI and Logo Design for this...
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We are giving a course about INTERACTION DESIGN & SOUND at SRH School of Popular Arts in Berlin.
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hdpk...
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We are happy to announce our first Max for Live plugin FIRE SCENE AT SET TIME is now available. The Max for Live plugin FIRE SCENE AT SET TIME is a simple timer plugin.
It enables you to program specific times at which scenes in Ableton...
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We are giving a 5 days hands-on SOUND INTERACTION DESIGN (Functional Sounds) workshop at btk (University of Applied Sciences) in Berlin.
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btk...
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We heavily worked on MASCHINE for Native Instruments. Within 6 months we produced a lot of the sounds, demo music for MASCHINE itself and the website.
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Project Page...
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We directed the whole sound of a mobile game called "City Slikkers", a pervasive game (alternatively location-based mobile game) which takes place in the real-existing city.
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Project Page...
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We are interested in active research in the field of sound and visual design. Time and time again our concrete work brings us in contact with research facilities where we are often called upon as external consultants.
In a project cooperation with the University of Arts...
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