Creative Technology
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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Together with »Focus + Echo« and »We Are Chopchop«, we have interpreted the fantasies of Leibniz anew.
The digital homage to »Gedankenscherz«, in which the visual and aural worlds of the 17th Century are explored interactively and intuitively, refers to the erstwhile cabinet of wonders of...
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We did the technical design, development and implementation for the installation "Duschmix" at the “Klangwelten” festival for the Landesmusikakademie Berlin.
Every year in spring, the Landesmusikakademie Berlin organizes the sound and music festival “Klangwelten” for children and youngsters at the Freizeit- und Erholungszentrum (FEZ) in...
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We developed and designed a few generative sound installations for the LINDE Group Management Conference 2012 in Shanghai.
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We worked together with Max Richter, rAndom International & Wayne McGregor on project called „Future Self“.
„Future Self“ is a performance & installation which studies human movement, mirroring interaction in dance, light and sound, while exploring the self, present and future.
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We are giving a course on Generative Sound Design for Media Spaces at btk (University of Applied Sciences) in Berlin.
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We have developed and designed an interactive dance performance installation for public space as part of a viral marketing campaign.
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For the brand MINI (BMW Group) we developed and designed a generative sound collage & installation in the context of an internal management event called "Mini 2021".
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We heavily worked on MASCHINE for Native Instruments. Within 6 months we produced a lot of the sounds, demo music for MASCHINE itself and the website.
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We directed the whole sound of a mobile game called "City Slikkers", a pervasive game (alternatively location-based mobile game) which takes place in the real-existing city.
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We produced the whole sound for Candice Breitz' 30 channel video installation "Legend".
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