Functional Sounds
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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In a joint effort with Blinkist, aconica led the creative process and developed the strategy for the newly developed Blinkist Brand Sound. Together, and by additional help of the music production studio Greatest Kidz, we ultimately translated blinkist's motto “Big ideas in small packages” acoustically...
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Once again we worked together with our good friends from WHITEvoid and produced all sounds & music as part of the installation "The Invisible Kitchen" for the Milan Design Week 2016.
For the first time Miele's visionary idea of The Invisible Kitchen was be presented...
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We are giving a course about INTERACTION DESIGN & SOUND at SRH School of Popular Arts in Berlin.
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hdpk...
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We are giving a 5 days hands-on SOUND INTERACTION DESIGN (Functional Sounds) workshop at btk (University of Applied Sciences) in Berlin.
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btk...
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We directed the whole sound of a mobile game called "City Slikkers", a pervasive game (alternatively location-based mobile game) which takes place in the real-existing city.
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We contributed a chapter about "Context Sensitive Sound Design" to the second Sound Studies book called "Funktionale Klänge - Hörbare Daten, klingende Geräte und gestaltete Hörerfahrungen" (german only).
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