Sonic Interaction
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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We did it again. We won the GERMAN DESIGN AWARD 2021 by the German Design Council in the EXCELLENT COMMUNICATIONS DESIGN - BRAND IDENTITY category for our Blinkist Audio Branding project.
In a joint effort with Blinkist, aconica led the creative process and developed the strategy...
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In a joint effort with Blinkist, aconica led the creative process and developed the strategy for the newly developed Blinkist Brand Sound. Together, and by additional help of the music production studio Greatest Kidz, we ultimately translated blinkist's motto “Big ideas in small packages” acoustically...
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'Music Automats' grew out of the project NOOSTOPIA, a dance and theatre piece, I created together with the choreographer Moritz Ostruschnjak for Theater Bielefeld. The work is a interactive robotic sound installation that consists of several robotic instruments. The robots could be controlled in various...
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Once again we worked together with our good friends from WHITEvoid and produced all sounds & music as part of the installation "The Invisible Kitchen" for the Milan Design Week 2016.
For the first time Miele's visionary idea of The Invisible Kitchen was be presented...
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We are giving a course about INTERACTION DESIGN & SOUND at SRH School of Popular Arts in Berlin.
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We feel happy and honored that our work is featured on Ableton`s very own homepage...
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Together with »Focus + Echo« and »We Are Chopchop«, we have interpreted the fantasies of Leibniz anew.
The digital homage to »Gedankenscherz«, in which the visual and aural worlds of the 17th Century are explored interactively and intuitively, refers to the erstwhile cabinet of wonders of...
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We worked together with Max Richter, rAndom International & Wayne McGregor on project called „Future Self“.
„Future Self“ is a performance & installation which studies human movement, mirroring interaction in dance, light and sound, while exploring the self, present and future.
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We are giving a 5 days hands-on SOUND INTERACTION DESIGN (Functional Sounds) workshop at btk (University of Applied Sciences) in Berlin.
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We directed the whole sound of a mobile game called "City Slikkers", a pervasive game (alternatively location-based mobile game) which takes place in the real-existing city.
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