SoundDesign
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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Native Instruments asked us again to do some Sound Design & Music Demos for the award-winning semi-modular synthesizer Absynth 5.
ABSYNTH 5 is an exceptional synthesizer with unique sonic potential. Its speciality is a limitless spectrum of unusual, evolving sounds created using the powerful, hybrid synthesis...
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We directed the whole sound of a mobile game called "City Slikkers", a pervasive game (alternatively location-based mobile game) which takes place in the real-existing city.
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We contributed a chapter about "Context Sensitive Sound Design" to the second Sound Studies book called "Funktionale Klänge - Hörbare Daten, klingende Geräte und gestaltete Hörerfahrungen" (german only).
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We have created a brand new Sound Identity for the I-D Media AG. Furthermore we gave workshops about acoustic communication and sound branding in general for their employees.
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We worked together with Candice Breitz on two of her latest video installations called "Father" & "Mother".
We were responsible for the Sound Design, Sound Engineering & Technical Concept.
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